Résumé
Updated January 28th 2010


today
2002
My company
After working at I.T.E. from 1997 I founded Epic Sound. I work there full time.
Dialogue editor and sound designer
This job involved dialogue editing and sound design for a Danish film project called Gengæld (Payback). The story of the film was somewhat inspired by Reservoir Dogs.
Sound effects for a feature film
I was hired by Wise Guy Productions to create the sound effects for a Danish feature film targeted at kids. It was based on a comic book by the same name, Slim Slam Slum (Joystick Nation). The film premièred summer 2002.
2001
Sound design for television
Copenhagen Film & TV asked me to handle the sound design, dialogue cleaning and mixing on their 28-minutes documentary Junglevagt i Amazonas (Jungle Gard in Amazonas) shot in the Amazon jungle.
Music and sound design for the cinema
K.M. Animation was hired by Coca-Cola™'s advertising company in Denmark to create a 3D animated cinema commercial. I was sound designer and composer on the project which as of February 2002 has premièred in most of the Danish theaters, so far.
2000
Synthesizer designer
Coordination and structural design of a synthesizer module called DROID-3 - a product sold through my company Abildgard.
Sound design for a feature film animatic
Sound design for an animatic (video storyboard) of a 3D-animated feature film written and directed by Jørgen Klubien. Later, a one minute pilot / preview of the movie was made and I created the sound for that too.
Freelance work
Sound design for K.M. Animation, vocal editing and coproducing for some dance tracks (by CS-Jay and Hit'n'Hide producer JC-Ring).
1999
Studio design course
Course in studio design at DELTA.
Freelance work (beside my full-time job)
This year my freelance work included sound effects and music for various animations by K.M. Animation and vocal editing for a radio commercial and some dance projects includning a whole dance CD for kids.
I also worked with the hip hop band Clear Conscience again producing 4 tracks for their debut CD Langt om Længe (At Long Last).
1998
Surround sound course
Course in surround sound design at Danish Electronics, Light and Acoustics.
Freelance work (beside my full-time job)
Sound effects and music for various animations (e.g. cartoony and sci-fi) for K.M. Animation and Subware Entertainment.
1997
Full-time job at Interactive Television Entertainment
After 3 months of working freelance for I.T.E., I was hired full-time. I am currently (February 16, 2002) still employed there. The job includes dialogue editing, sound design and composing for a wealth of games for live TV (viewers interact by phone), Playstation, Game Boy Color/Advanced, Windows™ and MS-DOS™ as well as documentaries. The style of games we make is somewhat like that of the 3D movies made by Pixar™ but targeted more at kids as opposed to the whole family.
Founded my company
While working freelance for I.T.E. on a Windows™ game, I founded an audio post production company which was later to be named Abildgard.
Hip hop producer
I worked with a Danish hip hop band called Rent Mel (Clear Conscience) as a producer on several songs - one of which placed number 1 in the Danish Hip Hop Championship that year.
Computer game sound design and music
For the second time I worked for Norhtwind Soft creating sound effects and music for an arcade-like MS-DOS™ game called Drilling Billy.
1996
Pop and dance coproducer and song writer
As coproducer, assisting song writer and sound designer I worked for Scandinavian Records together with Sune M. Pedersen and Jens-Christian Ringdal (writers/producers of the hit Space Invaders performed by Hit'n'Hide) on a dance project called Kabuki and a pop project called QT. During this work I got a lot of contacts in the record business - and even in film production it turned out later. The project was recorded at Focus Recording - one of the biggest studios in Denmark (I actually bumped into Niels Lan Doky and D:A:D).
1995
Computer game sound design and music
For a couple of months I worked for Northwind Soft as sound designer and composer on a game project called Dungeon Duel - a turn based strategy role-playing game for Amiga™ and MS-DOS™. This was my first experience with interactive sound.
Assistant pop producer / sound designer
By chance I heard of a small studio (Back Beat) in Copenhagen owned by Mega Records. They needed a sound engineer to work with pop song writer Remee - member of the band Sound of Seduction at that time. In spite of my lack of professional experience they were impressed by my skills especially as a synth programmer.
I was credited on the single For You To Remember performed by Sound of Seduction.
1975-94
Growing up
1994 Graduated from gymnasium.
1991 Went to gymnasium (the Danish high school/grammar school).
Principle subjects were music, mathematics and physics.
1989 Took piano lessons for 3 years - first rythmical and then classical.
1988 Bought an Amiga 500 (later 500+, 1200/30 and 4040 until 1996).
I also bought my first synthesizer.
1987 Started playing around with VIC20 then C64.
1986 Took percussion lessons.
1984 Took piano lessons.
1981 Elementary school (until 1991).
1975 Born in Copenhagen on July 16th.